All logos and images are copyrighted by their respective owners. A very simple combo that deals 171 damage and requires you to use one amplification. Sub-Zero (MK11) is one of the fighters and story characters in Mortal Kombat 11. Just change the ending from Slide AMP into Cold Shoulder AMB. Sub-Zero hits the ground and releases ice from his arm that hit the enemy's legs and pushed him back a little. MK11 features a roster of new and returning Klassic Fighters engaged in deadly brawls and a cinematic story mode, which continues the epic Mortal Kombat saga over 25 years in the making. Another one of Sub-Zero's signature moves that was featured in previous installments of the Mortal Kombat series. This site is not associated with and/or endorsed by the Warner Bros. Interactive Entertainment or NetherRealm Studios . Can only be performed after being knocked down. Lin Kuei Kick: 3. Sub-Zero Blast Chilled - combo 280 damage, Sub-Zero - combo 400 damage with Fatal Blow. After performing JU/F 2 try to land as close to the opponent as possible to continue the sequence. Uses 1 bar of Defensive meter. Rising Ice can be amplified to deal more damage. < 1 4 , V > 1 , JU/F 2 , < 3 2 , Creeping Ice AMP (V > 4, Interact). Roundhouse: 4. If they are not blocked, you can trigger Fatal Blow. Invlunerable. See the input kommands below. Palm Strike: 2. Creat a large ice construct that is pushed towards the opponent, Launch a barrage of deadly ice shards at the opponent, Create an orb of ice that will freeze the opponent. Can only be performed after connecting a Flawless Block. Krushing Blow triggers if this Kombo is Kounter or Punish. Costs 1 bar of Defensive Meter and Offensive Meter, Can only be performed after connecting a flawless block. Must hold down 2: D+2, Press F - F - F During Hit. Low Back Hand: Down + 1. This variation deals with more damage. Sub-Zero is one of the best and most powerful characters in Mortal Kombat 11. Double Axe Slam: Forward + 2. Mortal Kombat is back and better than ever in the eleventh evolution of the iconic franchise. This time in MK11 Sub-Zero joins Scorpion and is on a mission to find out what’s wrong with the world. + indicates that both buttons should be pressed simultaneously, while: - indicates a separate input. Another one of Sub-Zero's combos using Creeping Ice. You begin this sequence regularly, however, after JU/F 2 you have to perform two quick punch blows (1 2) which can be blocked. Invulnerable. Krushing blow triggers if opponent failed Throw Escape during previous throw. Can only be performed after being knocked down. The fighter performs a shoulder slam that deals damage and throws the opponent back. Krushing blow if this attack Counters or Punishes a High Attack. Sub-Zero (MK11) is one of the fighters and story characters in Mortal Kombat 11. Another special ability available under the Blast Chilled variation of Sub-Zero. Similarly to Scorpion, Sub-Zero is another character recommended to beginners. In combat, you will often use the Ice Ball to freeze the opponent and create an opportunity for a combo. This combo deals as much as 400 damage and ends with Fatal Blow. Quick Kick: Down + 3. This combo deals 262 damage and requires you to use one amplified ability. Final hit must come from Toward Throw: F+L1, Hold D during hit. Blood and Gore, Intense Violence, Strong Language, Users Interact, In-Game Purchases, The Best Black Friday Sales and Deals from Amazon, Best Buy, and Dell (Updated), Chapter 3: Shaolin Monks - Liu Kang and Kung Lao, Chapter 4: Fire and Ice - Scorpio and Sub-Zero, Chapter 6: War on the Homefront - Johnny Cage, Chapter 9: All in the Family - Jax Briggs and Jacqui Briggs, Characters: Roster, Moves, Fatalities, and Guides, Fatalities List - All Character Button Inputs and Codes, Brutalities List - All Character Button Inputs and Conditions, Things Ghost of Tsushima Doesn't Tell You, Final hit must come an uppercut. < 1 4 , V > 1 , JU/F 2 , < 1 4 3 , Slide AMP (< > 3, Interact). < 1 4 , V > 1 , JU/F 2 , Creeping Ice AMP (V > 4, Interact). Another extremely powerful and quick move is Slide - you can use it to decrease the distance between you and your opponent. If you manage to freeze your enemy, always move forward and begin an attack within several seconds. Sub Zero Guide - Mortal Kombat 11 Combos. The slide is a perfect move to finish a combo with. < 1 4 , V > 1 , JU/F 2 , < 1 4 3 , Cold Shoulder AMP (< > 3, Interact). Chilled Sweep: Back + 4. Final hit must come from (Air) Polar Axe: D - B - 2. The slide can be amplified to deal more damage. Shin Shatter: Back + 3. Costs 1 bar of Defensive Meter and Offensive Meter. Sub-Zero is one of the best and most powerful characters in Mortal Kombat 11. Costs 1 bar of Defensive Meter and Offensive Meter. In combat, you will often use the Ice Ball to freeze the opponent and create an opportunity for a combo. Amp: Krushing Blow triggers if this is the Third Amplified slide to hit. This page will contain Sub-Zero’s Fatalities, moves list, Brutalities and other important kombos. In this variation, Sub-Zero begins with a quick thrust and kick, which is penalized when blocked. 1 2 , V > 1 , JU/F 2 , < 1 4 3 , Slide AMP (< > 3, Interact). Sub-Zero performs a quick slide towards the opponent's legs to trip him upon hit. Can amplify Ice Ball Special Attack. With Mortal Kombat 11's use of of customizable abilities, keep in mind you can use many different variations and combinations of the following abilities included within your Special Moves: We encourage you to read our updated PRIVACY POLICY and COOKIE POLICY. Copyright © 2000 - 2020 GRY-Online S.A. for gamepressure.com, unofficial game guides, walkthroughs, secrets, game tips, maps & strategies for top games. A solid combo that deals 254 damage and requires using one amplified special attack. Ice Ball is probably Sub-Zero's most popular special ability. The only move that might cause some problems is the smooth transition from < 1 4 3 to Slide AMP. Rising Axe: Back + 2. Mortal Kombat 11 Guide and Tips by gamepressure.com. Axe Bash: Back + 1. By Raaj Last updated Apr 25, 2019. Mortal Kombat 11 Basic Attacks. A special ability unlocked in the Sub-Zero Blast Chilled variation. Click or tap one of the links below to jump to a specific section: Below you'll find Fatalities and Brutalities for the fighter Sub-Zero. If you waste such an opportunity, the opponent will resume a neutral stance and will start attacking. Absorbs other projectiles. Can't have blocked an attack during the match. You are not permitted to copy any image, text or info from this page. Sub-Zero is a popular character, he uses ice attacks to freeze enemies and in Mortal Kombat 11 he is upgraded with more amazing attacks. The Fighter shoots an ice projectile which freezes the opponent upon hitting him giving you some time to start or continue a combo safely. Final hit must come from Amplified Slide: B - F - 3 - R1, Hold U on Hit. Sub-Zero creates an ice pillar that throws him into the air and hurts the opponent (he also is thrown into the air). After casting Ice Ball (V > 1) you have some time to perform JU/F 2. Another one of Sub-Zero's ice special abilities that hits the lower part of the opponent's body. Straight Chop: 1. Sub-Zero' MK11 move list is broken up into Basic Attacks, Kombo Attacks, Special Moves, and Abilities. This combo is similar to the one dealing 254 damage and differs only with its Start-up. The previous combo can also be a performer with Sub-Zero Blash Chilled. This page will contain Sub-Zero’s Fatalities, moves list, Brutalities and other important kombos. Practice more efficiently using the Mortal Kombat 11 Online Move List, featuring moves, combos and frame data for every character. Another extremely powerful and quick move is Slide - you can use it to decrease the distance between … Costs 1 bar of Defensive Meter and Offensive, Invlunerable. Select your prefered platform (PlayStation 4, X-Box One or Nintendo Switch) and create you own customized list, that you can save, print or view as is on any device. Creeping Ice is useful when performing combos and can be amplified to deal more damage and push the opponent back even more. Rising Doom: Down + 2. What follows the use of: , is neither a simultaneous button press nor its own prompt but usually directs an attack with multiple variations. Cold Shoulder can be amplified to add several ax blows and deal a lot of damage. Krushing Blow: Triggers if this attack KOUNTERS or PUNISHES a HIGH ATTACK. Similarly to Scorpion, Sub-Zero is another character recommended to beginners. Try landing as close to the opponent as possible for the amplified Creeping Ice to reach its destination. In a sage situation, you can use this variance in close contact, however, this might be risky. In this MK11 Sub-Zero Combos Guide, you will learn his combo moves and learn about controls to perform them on PS4.
2020 combos de sub zero mortal kombat 11